Special Abilities
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Unique
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Melee Attack (Can attack only adjacent enemies)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
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Light Tutor (At the start of the skirmish, choose an ally. If that ally does not have a Force rating, it gains Force 1 and can spend this Force point normally; it is considered to have a Force rating for the rest of the skirmish. If that ally already has a Force rating, it gains 1 Force point.)
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Force Attuned (Once per turn on his turn, this character may use a Force Power that replaces attacks or turn, without replacing attacks or turn)
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One With The Force (Named Force powers cost 1 less Force point while this character has less than half Hit Points remaining.)
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Pacifism (Replaces attacks: range 6; target enemy cannot attack this round; save 11)
Force Powers
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Force 1
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Force Renewal 2 (This character gets 2 Force points each time he activates)
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Master of the Force 2 (May spend Force points up to 2 times in a single turn)
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Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)
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Counter Push 2 (Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)
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Master Recovery (Force 8, replace turn: Remove all damage from this character)
Commander Effect
Allies with a Force rating gain Lightsaber Defense.
Those allies can spend force points to react to attacks an extra time each turn.
“If you define yourself by the power to take life, the desire to dominate, to possess…then you have nothing.”
6/22/2021 10:53:10 PM
6/27/2021 10:00:45 PM